Then there’s another factor that skews PUGs and has an impact upon DPS parsing. It isn’t a question of just showing up and shooting. Even something as simple as flying from one side of the map to another, needs to be done correctly, or else you’ll pull aggro and get out of sync with the overall game plan. Specific enemies need to be eliminated at key times when running these events. Attacks with slower cooldowns need to be used at the right time to ensure their availability when next needed. There is an optimum way to proceed through both ICA and CCA and it clearly shows in the DPS meter log files. Irrespective of your build and stats, a player’s piloting skills and the way they use their skills rotation has a big impact upon their DPS output. Dying and respawning therefore will lower your DPS output when calculated. This is favourable because the shorter the combat the higher the average DPS figure. Thus, the events can be completed quite quickly. There are no waves, therefore no breaks in the combat. Both events are constructed in such a way that you can engage the enemy continuously from start to finish. These six man events can be run privately or via a PUG. Namely, Infected: The Conduit (Advanced) and Crystalline Catastrophe (Advanced). In STO players are advised to run several specific events to measure their DPS. I guess the acronym is the biggest clue to my current predicament damage per second. This has led me to do some further research which has highlighted a new set of problems. So, I’ve been tinkering with various aspects of my build and regularly parsing my output but the results have been inconsistent. These are perfectly respectable numbers but I hit 30K once and I want to see it again to ensure it wasn’t a fluke. My overall DPS on my main Federation character has increased from under 5K DPS to somewhere between 23K and 26K DPS. Chasing numbers is addictive and a source of frustration when you don’t see any significant change. Eighteen months later I’m still of the same opinion. Back in the Summer 2015 I wrote about my flirtation with DPS meters in STO and how they are both a boon and a bane.
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